Cenotaph , 2019 Installation within Peter Halley’s HETEROTOPIA I Magazzini del Sale, Venice, Italy, The Academy of Fine Arts of Venice Curated by Gea Politi, Produced by Flash Art In conjunction with the 2019 Venice Biennale   Death itself (like eternity itself, or a table itself) is not bodily, but more a very quick switch (mostly metaphysical) which turns something off. It is quite eager to take part in a masquerade, a quid-pro-quo comic play passing for what it is not (for example, for something that exists even if it doesn’t (cf. Epicurus)). To render the game truly fantastic, towers, chapels, pyramids, and tombs are constructed, made of bronze, marble, wood, or other materials like bricks and stones, atoms and waves, pearls and eyeballs. Some call them monuments, others— toys.  ~ Excerpt of exhibition text by Elena Sorokina
       
     
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  Cenotaph , 2019 Installation within Peter Halley’s HETEROTOPIA I Magazzini del Sale, Venice, Italy, The Academy of Fine Arts of Venice Curated by Gea Politi, Produced by Flash Art In conjunction with the 2019 Venice Biennale   Death itself (like eternity itself, or a table itself) is not bodily, but more a very quick switch (mostly metaphysical) which turns something off. It is quite eager to take part in a masquerade, a quid-pro-quo comic play passing for what it is not (for example, for something that exists even if it doesn’t (cf. Epicurus)). To render the game truly fantastic, towers, chapels, pyramids, and tombs are constructed, made of bronze, marble, wood, or other materials like bricks and stones, atoms and waves, pearls and eyeballs. Some call them monuments, others— toys.  ~ Excerpt of exhibition text by Elena Sorokina
       
     

Cenotaph, 2019
Installation within Peter Halley’s HETEROTOPIA I
Magazzini del Sale, Venice, Italy, The Academy of Fine Arts of Venice
Curated by Gea Politi, Produced by Flash Art
In conjunction with the 2019 Venice Biennale

Death itself (like eternity itself, or a table itself) is not bodily, but more a very quick switch (mostly metaphysical) which turns something off. It is quite eager to take part in a masquerade, a quid-pro-quo comic play passing for what it is not (for example, for something that exists even if it doesn’t (cf. Epicurus)). To render the game truly fantastic, towers, chapels, pyramids, and tombs are constructed, made of bronze, marble, wood, or other materials like bricks and stones, atoms and waves, pearls and eyeballs. Some call them monuments, others— toys.
~ Excerpt of exhibition text by Elena Sorokina

IMG_2645.jpg
       
     
3.jpg
       
     
DSCF9145.JPG
       
     
DSCF9163.JPG
       
     
0BACKLEFT.jpg
       
     
0WINDOW.jpg
       
     
0DOORWAY copy.jpg
       
     
2.jpg